Work experience

2021-… , PhD Student
INRIA Bordeaux (Manao), University of Bordeaux
  • Physically based rendering
September 2020 – August 2021, Apprenticeship
ICUBE laboratory, University of Strasbourg
  • Real time rendering of glints
  • Procedural texture generation
July 2019 – August 2019, Third year Internship
UVR – United Visual Researchers (Paris)
  • BRDF fitting
  • Development of a BRDF fitting solution for UVR
  • Shader programming in Unity
June 2017 – July 2017, First year Internship
OPEX MEDIA / USE TOGETHER (Reims)
  • Automation of RPM package production on CentOS 7
  • Beta tester
2016 – 2018, Student cafeteria
F.E.C (Strasbourg)

Education and training

Master in computer science “image and 3D”
+ Master in Engineering degree specialized in Computer Graphics, Virtual Reality, Interactions and Games.
2019-2021, University of Strasbourg
Bachelor’s degree in computer science
2016 – 2019, University of Strasbourg
Scientific Baccalauréat
  • Mention ‘Good’
  • Mention ‘English european’
2016, Lycée Marc Chagall, Reims, France

Knowledges

  • Python, C++, C
  • OpenGL, GLSL
  • Optix / CUDA
  • Compute shader
  • Raytracing
  • Physically Based Rendering
  • Procedural rendering
  • Implicit surfaces
  • Deep learning

Interests

  • Climbing
  • Archery
  • Video games
  • Coding and 3D rendering

Language

  • French (Native)
  • English

Rewards and competitions

– JFIG 2022, 3rd Best Paper Award

– JFIG 2020, Shadertoy Rendering contest