Simon LUCAS

Simon LUCAS.

Curriculum Vitae

Publications

i3D 2021
Xavier Chermain, Simon Lucas, Basile Sauvage, Jean-Michel Dischler and Carsten Dachsbacher
Real-Time Geometric Glint Anti-Aliasing with Normal Map Filtering

Work experience

2021-... , PhD Student
INRIA Bordeaux (Manao Team), University of Bordeaux
  • Physically based rendering
September 2020 - August 2021, Apprenticeship
ICUBE laboratory, University of strasbourg
  • Real time rendering of glints
  •  …
July 2019 - August 2019, Third year Internship
UVR - United Visual Researchers
  • BRDF fitting
  • Development of a BRDF fitting solution for UVR
  • Shader programming in Unity
June 2017 - July 2017, First year Internship
OPEX MEDIA / USE TOGETHER
  • Automation of RPM package production on CentOS 7
  • Beta tester
2016-2017, Academic house
Student cafeteria

Miscellaneous knowledge

– Python
– Deep Learning
– Procedural Rendering
– Implicite Surfaces
– Raytracing
– Physically Based Rendering
– Compute Shader
– CUDA
– Optix

Interests

– Climbing
– Archery
– Video games
– Coding and 3D Rendering

Language

– French (Native)
– English

Education and training

2019-2021, University of Strasbourg
Master in computer science "image and 3D"

Master in Engineering degree specialized in Computer Graphics, Virtual Reality, Interactions and Games.
More info here

2016 - 2019, University of Strasbourg
Bachelor's degree in computer science
2016, Lycée Marc Chagall, Reims, France
Scientific Baccalauréat
  • Mention ‘Good’
  • Mention ‘English european’

Skills and tools

GLSL
90%
C/C++
90%
OPENGL
80%
Unity
50%
Shadertoy
90%

Rewards, competitions

JFIG 2020, Shadertoy Rendering contest

Nuit de l'informatique 2018