Portfolio
Oeuf de Fabergé, Best shader of JFIG 2020 Shadertoy rendering contest

2020
This shader was develop for the JFIG 2020 rendering contest organised by the french association of computer graphics (AFIG).
Filtering analytic normal of cosinus


2020
- Developement of a method to extract normals without aliasing from a sum of cosinus functions of different amplitude, frequence and phase.
- Shadertoy implementation : link
Filtering color mapped textures and surfaces

2020
Course, Study and Research work
- Implementation of the paper “Filtering Color Mapped Textures and Surfaces” Heitz et al. link
- Shadertoy implementation : link
First OpenGL application




2019
Course, 3D programming
- C++
- Deffered Rendering
- GGX brdf
- Normal mapping
- OpenGL, GLEW, GLFW
- CMAKE, Assimp, Imgui
Second raytracer




2019
- Pathtracing
- C++
First raytracer




2019
Course, 3D Geometry
- C++
- OpenGl
- Raytracing
- Raymarching
- Voxel
- UV mapping
Codenames




2018
Course, Human/Machine interaction
Development of a C++ GUI library.
- C++
- SFML
- GLSL
- CMAKE
Mapping


