Portfolio

Portfolio

Oeuf de Fabergé, Best shader of JFIG 2020 Shadertoy rendering contest

2020

This shader was develop for the JFIG 2020 rendering contest organised by the french association of computer graphics (AFIG).

  • Shadertoy : link
  • Contest website : link


Slides

Filtering analytic normal of cosinus

2020

  • Developement of a method to extract normals without aliasing from a sum of cosinus functions of different amplitude, frequence and phase.
  • Shadertoy implementation : link

Filtering color mapped textures and surfaces

2020

Course, Study and Research work

  • Implementation of the paper “Filtering Color Mapped Textures and Surfaces” Heitz et al. link
  • Shadertoy implementation : link


Report (fr)

First OpenGL application

2019

Course, 3D programming

  • C++
  • Deffered Rendering
  • GGX brdf
  • Normal mapping
  • OpenGL, GLEW, GLFW
  • CMAKE, Assimp, Imgui

Second raytracer

2019

  • Pathtracing
  • C++

First raytracer

2019

Course, 3D Geometry

  • C++
  • OpenGl
  • Raytracing
  • Raymarching
  • Voxel
  • UV mapping

Codenames

2018

Course, Human/Machine interaction

Development of a C++ GUI library.

  • C++
  • SFML
  • GLSL
  • CMAKE

Mapping

2018