LilTracer
2021
Small GPU pathtracer developt for a university project.
The pathtracer run with OpenGL, all the scene datas (BVH, meshes, materials, …) are sent to the GPU throught textures.
Oeuf de Fabergé, Best shader of JFIG 2020 Shadertoy rendering contest
2020
This shader was develop for the JFIG 2020 rendering contest organised by the french association of computer graphics (AFIG).
Analytic normal filtering from sum of cosines
2020
Developement of a method to extract normals without aliasing from a sum of cosines functions of different amplitude, frequence and phase.
Filtering color mapped textures and surfaces
2020
Course, Study and Research work
First OpenGL application
2020
Course, 3D programming